

While it’s not hard to believe that Lydia would desire the throne, some of her actions don’t match with her personality in the previous game. Either way, Lydia tricks Edward into marrying her by locking the intended bride in the dungeon and disguising herself as said bride. The beginning of the game depends entirely on whom you had Edward propose to in the last one. Now she and her friends must destroy the lost orb before anyone of evil intent can get their hands on it. Just when Mel thought she’d seen the last of the orbs, a mysterious woman named Nox tells her about the Orb of Death. I give it 6 out of 10 a bad conclusion to Aveyond 3. This game is addictive but the plot could use some work.

The only difference this game has is that, not only can Stella learn spells by equipping weapons and leveling up, Edward can power up his sword by using sword stations. If you’re having trouble, visit the goodie caves to give yourself an advantage. You can purchase items in towns and talk to NPCs to receive side quests. You travel the world battling monsters to raise your levels. The game play is, once again, your typical RPG. Considering how many pairings have gone against the fan preference, I wonder if, at this point, the Aveyond staff loves to screw with their fan base. Add to that the fact that Edward marrying Mel in The Lost Orb is the canon beginning, it becomes even more baffling that Stella is the canon choice. On the other hand, Edward has spent the whole game being irritated with Stella and worried nonstop about Mel. When Stella tells Edward there’s trouble, he runs off to stop it. When Mel tells Edward there’s trouble, he instantly dismisses her. The canon option makes sense and doesn’t at the same time. In the ending, you get to pick a bride for Edward. Oh, and remember when Lydia stole the throne from Edward? The Aveyond staff wrapped up that problem as an afterthought rather than making it important to the plot. Oh, and you notice that when Te’ijal’s in control, she only makes decisions that make her happy while when Galahad’s in control, he tries to compromise for both of them? I’m going to give the staff the benefit of the doubt and assume that this is more about the characters than it is an issue of gender.

Te’ijal and Galahad have returned for the final game and, later on, we get an argument from them that looks like something that came out of Twilight. For the rest of the game, you take on the role of Stella and I’ve noticed that when she gets an item and has to put it in a slot, she says, “I wonder,” while Mel has to have someone explain to her what to do. Though I do appreciate that, when Mel’s in trouble, she tries to find a way out of there instead of waiting for the others to rescue her. Someone who grew up on the streets ought to know better. In this one, Mel gets a note from a stranger telling her to come alone to a cabin and, instead of informing her professors about it, she goes alone to meet the person. For those of you who don’t know, the idiot ball is when a character performs an uncharacteristic act of sheer stupidity in order to drive the plot. Instead, Edward dismisses her entirely and Mel holds the idiot ball. Considering how often the crazy stuff she says comes true, you think he’d learn by now. Mel thinks that Edward would believe her, which is an odd conclusion to come to considering that Edward’s never believed her about anything. Unfortunately, no one believes Mel when she says that it’s because of her. There’s also a scene where trouble happens at Shadwood Academy. They rush right through it in order to get to the plot rather than combining both story elements. Unfortunately, when they get to the schooling part, they do the same thing they’ve always done. Instead of giving Mel powers and forgetting about it, like they did with Fox on Gargoyles, they actually make it the plot point. I will hand one thing to the Aveyond staff. Will Mel choose the path of light or the path of darkness?įor those of you who haven’t played the game, be warned that there are a few spoilers in this review.

At the same time, a representative of Veldarah Academy wants to recruit her in order to help her train her magic. Unfortunately, the darklings discover her whereabouts and try to bring her to Underfall. When Mel discovered her magic powers, she hid in the village of Harakauna.
